The commander's role in The Second Coming is to build structures and units that creates an onslaught of attacks on your opponents.
As the commander you will have access to building and upgrading your units, as well as giving them orders to capture objectives and attack your opponents.
UNITS / INFANTRY
The starting frontline units to your army with melee for fighting ground units and a range attack to deal with air units. The shield bearers have the lowest attack range and damage but its large numbers can cause a lot of damage.
The starting ranged units with the ability to target air and ground units from a safe distance, without getting into any close range combat.
UNITS / VEHICLES
The jet lance are fast and tactical vehicles that excel in fast attacks for close combat with their own special lance that lets them charge into enemies.
The siege towers are slow moving tanks built to soak up damage and to deal with large numbers of ground units using its ranged attacks to shoot down at its foes.
UNITS / AIR VEHICLES
The air ballistas are good for quick strikes against ground units with its short range and mobility it's great for picking off enemies without them even realising it.
The executors are the biggest guns you can bring into the fight with its slow charge attacks that deal massive amounts of damage to units that get caught by its shots.
The hero's role is to support the commander using each of the hero's unique abilities and become a second pair of eyes for the commander.
As the hero you will have the option to choose from a selection of heroes each with varying play styles to suit your teams playstyle.
HEROES / CONRAD
A powerful mage caster who calls upon his runic powers to support his allies units while still being able to deal damage to ground Units.
Allows you to shoot two charges of energy towards any ground units but cannot hit air units or buildings.
Allows you heal any units within the healing range of the ability.
Conrad's stats buffs after a short channel, doubling attack, speed, movement and damage for a short time.
HEROES / JUDGEMENT
The high priest of the realm and one of the most faithful followers to the church even though his ways have been seen as somewhat heretical.
Judgment swings his mace, dealing damage to any ground units in front of him.
While in combat, Judgment builds stacks of fury building up to 8 stacks maximum. By auto attacking enemies, each stack increases Judgment's auto attack damage and remains as long as Judgment is in combat. When Judgment leaves combat he loses the stacks he gained.
When you have 8 stacks of Fury, Judgment's passive Wither activates when Judgment drains the life of nearby units giving it to himself.