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Battle Illustration
THE TEAM


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James Gareski

James Gareski

Project Lead and Game Designer

Responsible for allocating tasks and organised the teams process for building the game, and came up with all the in-game mechanics and game layout. Created the UI system for the game, the environmental layout of the map and the level design.

Portfolio

Brandon Hon

Brandon Hon

Concept and 3D Artist

Responsible for overall Art Direction and Concept art, as well as contributing to the Texturing and Modelling of 3D Assets.

Portfolio

Marc Humphreys

Marc Humphreys

Rigger and Animator

Responsible for giving all the characters the bones and life to move, fight and die for your entertainment.

Portfolio

Cosmo Porter-Witt

Cosmo Porter-Witt

Lead 3D Artist

Responsible for bringing the Character Concept Art created by Brandon into the world of 3D, as well as designing and constructing the environmental assets in line with the team’s overall vision.

Portfolio


Jacky Man

Jacky Man

Lead Programmer

Responsible for setting up the multiplayer networking code inside Unity and designing the code systems within the project. I worked on all of the RTS aspects of the game.

Portfolio

Vincent Angeles

Vincent Angeles

Programmer

Responsible for coding in Model Animations and implementing the Unit and Hero combat system. I worked on most of the MOBA aspects of the game.

Portfolio

Glyzelle Alano

Glyzelle Alano

Graphic Designer

Responsible for the visual identity and branding of the game, creation of UI assets, creation of website and management of social media.

Instagram

APUG



The Audio Production Unit for Games (APUG) is a sound design, music and audio production studio based in a multi-studio facility in Chippendale, NSW, Australia.


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Responsible for music and SFX for the game.

Website